GLOG Class: The Juggernaut

This is the first class that we're sharing with our work in progress GLOG hack (which is sort of a riff on military sci-fi super soldiers, like Halo, Gears of War, Starcraft/Warhammer, Crysis, even Doom to an extent). Anyway, on to the class.

Juggernaut: A giant with a giant gun

Your massive frame and powered chassis are mounted with a artillery-grade turret, capable of belching out thousands of rounds per minute. Lay down a hail of covering fire, stop hordes of enemies in their tracks, or tear down any barrier that stands in your way. 

A similar character from Halo

Starting skill (roll 1d12)

  1. Cargo hauler
  2. Powerlifter
  3. Machinist
  4. Miner
  5. Pro wrestler
  6. Engineer
  7. Bouncer
  8. Line cook
  9. Bodyguard
  10. Dock operator
  11. Firefighter
  12. Beast trainer
The eponymous killstreak from Call of Duty

Default augment*

Spend 1 Power Cell to use Barrage and treat your next [level] worth of attack actions as also counting as the suppress action. 

*Note: augments in this hack of GLOG are basically like superpowers derived from your high tech suit of superarmor. The augments cost a somewhat rare battery but overcharge your abilities. 

And one from Gears of War

Template abilities

  • A: Chaingun
  • B: Bulletstorm, Reinforced Chassis
  • C: Chew a Path, The Lead Curtain
  • D: Inexorable
Benefit by level: Get +1 to any damage dealt per Juggernaut template. 

A: Chaingun

You gain a unique weapon config called the [chaingun], which functions like the [heavy] config, but deals 2d10 instead of 2d8 damage, doesn't suffer disadvantage to attack, and gains advantage to suppress. 

The chaingun is an enormous, intimidating, multi-barrel cannon that can be used to frighten, bludgeon, impress, bash down, prop up, or any similar action.

B: Bulletstorm

Spend 3 actions* in combat, target a 10m area (such as a hallway, room, or clearing) in your line of sight, and make an attack. A hit deals damage to anyone in the target area, friend or foe. 

*Note: PCs are cybernetically and genetically altered humans, and so are super fast. They get to act three times in a combat round to account for them usually being outnumbered by more mundane enemies. 

B: Reinforced Chassis

Armor plates don't apply load or encumbrance.

Brrrrrrrrrrrrrrrt. Doom Chaingun

C: Chew a Path

You've become adept at using your chaingun to cut paths through bulkhead, rock, vegetation, or throngs of sporebeasts. You can literally punch a 5m wide path through just about anything. 

C: The Lead Curtain

You're able to shoot incoming bullets, missiles, or other threats as they get close to you. Make an attack and treat a successful result as your current Shield; a failure means that your chaingun overheats and must be cleared as an action. 

D: Inexorable

Your life is inextricably bound to the hunger and bloodlust of your chaingun. Once you reach 0 HP, you activate a state of enraged bloodlust and endless slaughter. Once in this state, ignore any damage you take in a round that you also landed a hit. 

Once you miss for a round, run out of targets, or your chaingun is no longer able to fire (such as from a complication) this status ends and you collapse unconscious. Any damage taken after this collapse is suffered as normal. 

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